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Exotic Weapons 1 - Weight 2 - Reach ^3 - Non-Leathal 4 - Double Weapon 5 - Two Types 6 - This weapon can be used in melee as a martial weapon but is an exotic weapon when thrown. 7 - This weapon can also be used as a shield. See Armor, below, for details. - Special


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Weapon Descriptions Chain Also called the manriki-gusari, this is a simple chain with weighted ends. It can be whirled quickly, striking with hard blows from the weights. One end can also be swung to entangle an opponent. The chain can be used either as a double weapon or as a reach weapon.


Exotic weapons can feel more exotic, using talents and using "exotic

Exotic Weapon Master ( Complete Warrior variant, p. 30) The only real requirement for exotic weapon master is commitment and perseverance. Requirements Base Attack Bonus: +6 Skills: Craft (Weaponsmithing) 3 ranks Feats: Exotic Weapon Proficiency (any exotic weapon) , Weapon Focus (any exotic weapon)


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Exotic Weapon Proficiency ( Player's Handbook v.3.5, p. 94) [ Fighter Bonus Feat, General ] Choose a type of exotic weapon, such as dire flail or shuriken (see Table 7-5: Weapons, page 116, for a list of exotic weapons). You understand how to use that type of exotic weapon in combat. Prerequisite Base attack bonus +1, Required for


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Hit Die: d10.. Requirements. To qualify to become an exotic weapon master, a character must fulfill all of the following criteria. Base Attack Bonus: +6.. Skills: Craft (weaponsmithing) 3 ranks.. Feats: Exotic Weapon Proficiency (any exotic weapon), Weapon Focus (any exotic weapon).. Special: Races that have familiarity with an exotic weapon (such as the dwarf's familiarity with the dwarven.


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Magic weapons have enhancement bonuses ranging from +1 to +5. They apply these bonuses to both attack and damage rolls when used in combat. All magic weapons are also masterwork weapons, but their masterwork bonus on attack rolls does not stack with their enhancement bonus on attack rolls. Weapons come in two basic categories: melee and ranged.


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In addition, it also gives +10% to Parry and -10% to the enemy's weapon skill when hit. Woebringer Exotic. Damage: 27-43. this weapon will deal increased damage of +(3 x INT Bonus)% until the.


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The Heartshadow Exotic Sword certainly looks the part with its intricate detailing. Unfortunately, the perks make the weapon a little too niche compared to many other Exotics in Destiny 2.


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This weapon, which resembles a crescent shaped blade affixed to a crossbar handle, allows it wielder to make two simultaneous attack rolls (using the same modifier) each time he attacks with it. Each attack is resolved separately. Exotic 1d3 20/x2 1lb Slashing. Generation 6.


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Simple Weapons Unarmed Attacks Gauntlet Unarmed strike Light Melee Weapons Cost 2 gp — Dmg (S) 1d2 1d23 Dmg (M) 1d3 1d33 Critical x2 x2 Range Increment — — Weight1 1 lb. — Type2 Bludgeoning Bludgeoning One-Handed Melee Weapons Two-Handed Melee Weapons Longspear4 Quarterstaff5 Spear Ranged Weapons 5 gp — 2 gp 1d6 1d4/1d4 1d6


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Simple, Martial, and Exotic Weapons Anybody but a druid, monk, or wizard is proficient with all simple weapons. Barbarians, fighters, paladins, and rangers are proficient with all simple and all martial weapons.


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Each time you take the feat, it applies to a new type of exotic weapon. Proficiency with the bastard sword or the dwarven waraxe has an additional prerequisite of Str 13. A fighter may select Exotic Weapon Proficiency as one of his fighter bonus feats. Back to Main Page → 3.5e Open Game Content → System Reference Document→ Feats


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Exotic Weapons Simple, Martial, and Exotic Weapons Anybody but a druid, monk, rogue, or wizard is proficient with all simple weapons. Barbarians, fighters, paladins, and rangers are proficient with all simple and all martial weapons.


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Weapon Descriptions Weapons found on Table: Weapons that have special options for the wielder ("you") are described below. Splash weapons are described under Special Substances and Items . Back to Main Page → 3.5e Open Game Content → System Reference Document Open Game Content ( place problems on the discussion page).


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Exotic Weapon Proficiency ( Player's Handbook v.3.5, p. 94) [ Fighter Bonus Feat, General ] Choose a type of exotic weapon, such as dire flail or shuriken (see Table 7-5: Weapons, page 116, for a list of exotic weapons). You understand how to use that type of exotic weapon in combat. Prerequisite Base attack bonus +1, Required for


These 3 Exotic Weapons Were MOVED! (Where To Find The Missing Exotic

Feb 22, 2007. #10. For melee, the tigerskull club is pretty damn sweet. It's exotic, so you get that weapon only for your proficiency feat, but it's 1d8 bludgeoning and piercing with a critical multiplier of x4 and can be used to make trip attacks. Pretty sweet IMO.